ANIMATION NC II – TESDA COURSE MODULE

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TESDA TRAINING REGULATIONS FOR ANIMATION NC II

The TESDA Course in ANIMATION NC II consists of competencies that a person must achieve to produce traditional and digital cleaned-up and in-between drawings for animation in both production and post-production stages.

This Qualification is packaged from the competency map of the Information and Communication Technology (ICT) Industry

A student who has achieved this TESDA Course in ANIMATION NC II is competent to be:

  • Clean-Up Artist
  • In-between Artist/In-betweener
  • Clean-Up Art Checker
  • In-between Checker
  • Digital Clean up Artist
  • Digital In-between artist

ANIMATION NC II – TRAINING AND REGULATION MODULE

Course Title: ANIMATION
Level: NC II
Nominal Training Duration :

52 hours – Basic Competencies
28 hours – Common Competencies
536 hours – Core Competencies

Total Duration: 616 Hours

This course is designed to develop & enhance the knowledge, skills, & attitudes of an assistant animator/clean-up and In-betweener (CU/IB Artist) in accordance with industry standards. It covers the basic & common competencies in addition to the core competencies – apply line drawing techniques and produce cleaned-up and in-between drawings in both and traditional & digital output.

The nominal duration of 616 hours covers the required units at Animation NC II. TVET providers can however, offer a longer, ladderized course covering the NC II basic, common and core units.

TRAINEE ENTRY REQUIREMENTS

Trainees or students wishing to enroll in these course qualifications should possess the following requirements:

  • Must have completed at least 10 yrs. basic education or an alternative learning systems (ALS) certificate of completion with grade 10 equivalent holder
  • Able to communicate both oral and written
  • With drawing skills
  • Must know how to operate a computer
  • Must pass the drawing exam/evaluation given by institution

This list does not include specific institutional requirements such as educational attainment, appropriate work experience and others that may be required from the trainees by the school or training center delivering the TVET program.

COMPETENCIES REQUIRED IN ANIMATION NC II

This units of competency comprising this qualification include Basic, Common, Elective and Core Competencies.

To obtain this TESDA course in ANIMATION NC II, all units prescribed for this qualification must be achieved.

These units of competency comprising this qualification include the following:

UNIT CODE CORE COMPETENCIES (624 Hours)
ICT216300 Apply traditional drawing techniques for animation
ICT216301 Produce traditional cleaned-up key drawings
ICT216302 Produce traditional in-between drawings
ICT216303 Produce digital cleaned-up key drawings
ICT216304 Produce digital in-between drawings
UNIT CODE COMMON COMPETENCIES (56 Hours)
ICT315202 Apply quality standards
ICT311203 Perform Computer Operations
UNIT CODE BASIC COMPETENCIES (20 Hours)
500311105 Participate in workplace communication
500311106 Work in a team environment
500311107 Practice career professionalism
500311108 Practice occupational health and safety procedures
500311132 Contribute to workplace innovation
500311133 Solve/Address general workplace problems
500311134 Exercise sustainable development in the workplace

This section gives the details and contents of the units of competency required in ANIMATION NC II. These units of competency are categorized into basic, common and core competencies.

CORE COMPETENCIES

This section gives the details of the contents of the core units of competency required in ANIMATION NC II.

UNIT TITLE : APPLY TRADITIONAL DRAWING TECHNIQUES FOR ANIMATION
UNIT CODE : ICT 216300

This unit covers the knowledge, skills and attitude required to apply drawing techniques in preparation for traditional animation productions.

  1. Identify traditional drawing requirements for animation
    • Different drawing materials are identified in preparation for hand drawing requirements.
    • Animation drawing equipment are prepared to support hand drawing activities
    • Drawing references are gathered to use as guide for lecture activities or assignments
    • Storyboard, layout, background and model sheet are identified according to task undertaken
  2. Apply hand drawn techniques
    • Hand & wrist pencil exercises techniques are performed on paper to practice right pencil grip, hand position and arm movement.
    • Different Line drawing strokes are practiced to familiarize hand grip on pencil for line consistency.
    • Basic construction techniques are applied to draw human figure, cartoons, animals and objects using basic shapes.
    • Proportion of sizes is maintained in drawing characters, props and objects.
    • Basic perspectives are applied to draw angles on characters, props, objects and backgrounds.
  3. Apply line art drawings based on model sheet
    • Model sheets are prepared to serve as reference for hand drawing activities.
    • Rough action poses, attitude poses and different facial expressions are drawn on-model.
    • Different line drawing strokes are identified and applied based on the model sheet.
    • Colored pencil is used to draw rough sketches, construction & proportion
    • Lead pencil is used to draw quality line art in cleaning up rough drawings
    • Full drawings in pencil line style are submitted for comments, corrections & evaluation of relevant personnel.

UNIT TITLE : PRODUCE TRADITIONAL CLEANED-UP KEY DRAWINGS
UNIT CODE : ICT 216301

This unit covers the knowledge, skills and attitude required to draw, analyze and produce traditional clean up key drawings for animation to ensure integrity of movement and character model is maintained.

  1. Identify requirements for traditional cleaned-up drawings
    • Traditional animation equipment & materials are identified and prepared according to the task undertaken.
    • Traditional Clean up Key Drawing requirements are identified from the given source material.
    • Appropriate model sheets are gathered for reference in the given scene folder
    • Incomplete materials and faulty equipment are reported to appropriate personnel
  2. Prepare Traditional Rough Key Drawings
    • Rough key animation drawings in a scene folder are counted and checked if complete and written on the provided exposure sheet.
    • Rough breakdowns are checked if provided by the animator
    • Timing grid is checked if written legibly and corresponding to the drawings indicated in the exposure sheet
    • Special instructions from Animator or animation director are checked and read if written on the Timing grid or in the exposure sheet
    • Traditional cleaned-up line quality stroke requirement for the final drawing is checked against the approved model sheets.
  3. Produce Traditional cleaned-up key drawings
    • All rough key drawings are arranged properly and flipped by hand to see and analyze the animation movements
    • Rough Key drawings poses and rough expressions are analyzed and understood as indicated in the storyboard and the exposure sheet.
    • All rough key drawings pose that are off-model are redrawn using the correct model sheet construction & proportion.
    • Rough body Attitude and facial expressions are maintained and captured during the redrawing and modeling process.
    • Rough breakdowns are analyzed, redrawn and put on model based on animation flow.
    • Line quality stroke is applied to all redrawn rough key animation poses and breakdowns.
    • Key drawing & breakdown labels, animator instructions, production information, timing grid are copied carefully from the original rough key drawings and written clearly on the clean animation paper in the appropriate position.
    • All final traditional cleaned up key drawings and breakdowns are organized and bundled neatly together inside a folder.
    • Old rough key drawings and rough breakdowns are also organized, bundled and returned neatly together inside scene folder.
    • Scene folder contents are double checked, signed and submitted to appropriate personnel.
  4. Edit / Revise cleaned-up Key Drawings
    • Scene folder with revision calls are read and understood based on the instructions written by a supervisor.
    • All affected cleaned-up key drawings & breakdowns are redrawn based on the scope of the revision calls.
    • Revised scene folder contents are doubled checked and signed off as done after all corrections are made.
    • Revised scene folder is submitted to appropriate personnel.

UNIT TITLE : PRODUCE TRADITIONAL IN-BETWEEN DRAWINGS
UNIT CODE : ICT 216302

This unit covers the knowledge, skills and attitude required to produce traditional in-between drawings to ensure that the flow of animation based on the traditional key drawings will move smoothly.

  1. Identify requirements for traditional in-between drawings
    • Traditional animation equipment & materials are identified and prepared according to the task undertaken.
    • Traditional in-between requirements are identified from the given source material.
    • Appropriate model sheets are gathered for reference in the given scene folder
    • Incomplete materials and faulty equipment are reported to appropriate personnel
  2. Prepare materials for traditional In between drawings
    • Required Model sheets are taped, clipped or pinned at a location easily seen by the eye within arm’s length of the drawing area.
    • Animation paper and drawing materials are prepared in the drawing area for easy access.
    • Cleaned-up key animation drawings and breakdowns in the scene folder are counted and checked if complete and written on the provided exposure sheet.
    • Scene folder contents are checked if bundled, organized and complete inside the folder for reference.
    • Timing grids are checked if written legibly on each cleaned-up key drawing and indicated on the exposure sheet
    • Special instructions written on the cleaned-up key drawings and exposure sheet are noted and will be used for reference on in-between work.
    • Traditional cleaned-up key drawing line quality stroke is noted and will be followed strictly for all required in-between drawings in the scene.
  3. Produce traditional in-between drawings
    • All cleaned-up key drawings and breakdowns are carefully held together and flipped by hand to see and analyze the line quality and animation movement flow.
    • Two cleaned-up key drawings are arranged on top of each other at a time and higher number is always placed at the topmost pile.
    • Light from the animation lightbox / table is opened to see through the two cleaned up key drawings and see the intersecting lines of both papers.
    • A clean sheet of animation paper is placed on top of the two cleaned-up key drawings in preparation to sketch the first traditional rough in-between drawing.
    • Timing written on the cleaned-up key drawing at the topmost pile is analyzed & followed to produce the first traditional rough in-between sketch based on the length of the indicated timing grid lines and the model sheet.
    • Traditional rough in-betweens are labeled properly based on the labeling system of the cleaned-up key drawings
    • Breakdowns are strictly followed as an in-between drawing if provided in the scene folder.
    • All remaining rough in between are produced from the timing grid lines written on the remaining pairs of arranged cleaned-up key drawings contained in the scene folder.
    • All rough in-betweens produced are carefully cleaned-up using the same line quality stroke clearly seen at the cleaned-up key drawings.
    • All cleaned-up In-between drawings are carefully checked again against the light of the lightbox if all timing grid lines are followed.
    • All final key drawings and in between drawings are shot in sequence at the line test software to check model drawing & line consistency and to produce correct flow of in-between drawing.
    • All final cleaned-up key drawings & final in-between drawings are arranged, organized and bundled neatly together inside scene folder.
    • Old rough key drawings and rough in-betweens are organized, bundled and returned neatly together inside scene folder.
    • Scene folder contents are double checked, signed and submitted to appropriate personnel.
  4. Edit / Revise in-between drawings
    • Returned scene folder with revision calls are read and analyzed based on the instructions written specifically for the affected in between drawings.
    • All affected in-between drawings are redrawn accordingly based on the scope of the revision calls
    • Revised scene folder contents and revision calls are doubled checked, organized properly and signed off as done after all corrections are made.
    • Revised scene folder is submitted to appropriate personnel.

UNIT TITLE : PRODUCE DIGITAL CLEANED-UP DRAWINGS
UNIT CODE : ICT216303

This unit covers the knowledge, skills and attitude required to draw, analyze, and produce digital cleaned-up key drawings for animation to ensure integrity of movement and character model is maintained.

  1. Identify requirements for digital cleaned-up drawings
    • Digital animation equipment & materials are identified and prepared according to the task undertaken.
    • Digital clean-up drawing requirements are identified from the given source material.
    • Appropriate digital copies of model sheets are gathered for reference in the given file folder.
    • Range of industry standard 2D animation software including computer assisted techniques are identified for suitability
    • Software selected is in accordance with the specified delivery platform.
    • Incomplete materials and faulty equipment are reported to appropriate personnel.
  2. Produce digital cleaned-up key drawings
    • User interface and basic tools of selected 2D animation software is utilized based on the client’s specific technical requirements.
    • Scanned hard copy or soft copy of digital rough animation key drawings are provided in file folder per scene number.
    • Digital rough breakdowns are checked if provided and indicated on timeline or exposure sheet
    • Digital model sheets and special file instructions are gathered and uploaded for reference use on the specified task undertaken.
    • Digital rough key drawings & breakdowns provided are played back to view and analyze the fluidity of animation movements and consistency in drawings
    • New column or layer is added to the to the timeline or exposure sheet in preparation for the layer of the digital cleaned-up key drawings
    • All off-model drawings are re-drawn based on digital model sheets provided and put on model and placed also in its own layer
    • Required digital line size & stroke is applied to all digital cleaned-up key drawings.
    • Digital key drawing & digital breakdown labels, production information, timing grids are copied carefully from the original rough key drawings and written clearly at an appropriate position on the workspace
    • All finished Digital drawing sequences are exported to video format and saved at scene file folder.
    • Scene File folder contents are double checked and submitted to appropriate personnel
  3. Edit / Revise digital cleaned-up key drawings
    • Returned file folder with revision calls are read and analyzed based on the instructions written.
    • All affected digital cleaned up drawings & breakdowns are redrawn accordingly based on the scope of the revision calls
    • All revised digital drawings are labeled appropriately to distinguish that it is the latest revised version.
    • Final Revised Digital cleaned-up drawings and breakdowns are exported to video format to check the consistency of revised drawings
    • Revised scene File folder contents are doublechecked and then saved in a different folder label as a revised work version.
    • Revised scene file folder is submitted to appropriate personnel.

UNIT TITLE : PRODUCE DIGITAL IN-BETWEEN DRAWINGS
UNIT CODE : ICT 216304

This unit covers the knowledge, skills and attitude required to produce digital in-between drawings to ensure that the flow of animation based on the digital key drawings will move smoothly.

  1. Identify requirements for Digital In between drawings
    • Digital animation equipment & materials are identified and prepared according to the task undertaken.
    • Digital in-between drawing requirements are identified from the given source material.
    • Appropriate digital copies of model sheets are gathered for reference in the given file folder.
    • Incomplete materials and faulty equipment are reported to appropriate personnel.
  2. Produce Digital In-between drawings
    • Digital scene file folder is obtained containing digital cleaned-up key drawings & breakdowns
    • Appropriate 2D animation software is used based on the file format contained inside the scene file folder.
    • All digital cleaned-up key drawings and breakdowns are played back to see and analyze the animation movements
    • Digital model sheets and special file instructions are gathered and uploaded for reference use on the specified task undertaken.
    • Onion skin/ light table feature of the 2D animation software is used to see through the two digital Cleaned-up Key drawings and see intersecting lines of both frames
    • Timing grid written on the cleaned-up key drawing is analyzed & followed to produce the first rough digital in-between sketch
    • Digital rough in-betweens are labeled and marked on the timeline or exposure sheet based on the labeling system of the Cleaned-up Key drawings
    • Digital Breakdowns are strictly followed if provided in the scene file folder
    • All remaining digital in between are produced basing from the timing grid lines written on the remaining pairs of arranged digital Cleaned up key drawings
    • All digital in-betweens produced should follow the same line quality stroke of the digital cleaned-up key drawings
    • All completed digital drawings are checked through playback if animation movements are running smoothly.
    • Final digital drawings are exported to required video format and saved in a scene file folder.
    • Complete scene File folder contents are double checked and submitted to appropriate personnel
  3. Edit / Revise digital in between drawings
    • Returned file folder with revision calls are read and analyzed based on the instructions written specifically for the affected Digital In between Drawings.
    • All affected digital in between drawings are redrawn accordingly based on the scope of the revision calls
    • Revised File folder contents and revision calls are double checked, organized and signed off as done after all corrections are made.
    • Revised Digital cleaned up drawings and in between drawings are exported to video format to check the consistency of revised drawings
    • Revised file folder is submitted to appropriate personnel.

COMMON COMPETENCIES

UNIT TITLE : PERFORM COMPUTER OPERATIONS
UNIT CODE : ICT311203

This unit covers the knowledge, skills, (and) attitudes and values needed to perform computer operations which include inputting, accessing, producing and transferring data using the appropriate hardware and software

  1. Plan and prepare for task to be undertaken
    • Requirements of task are determined
    • Appropriate hardware and software are selected according to task assigned and required outcome
    • Task is planned to ensure OH&S guidelines and procedures are followed
  2. Input data into computer
    • Data are entered into the computer using appropriate program/application in accordance with company procedures
    • Accuracy of information is checked and information is saved in accordance with standard operating procedures
    • Inputted data are stored in storage media according to requirements
    • Work is performed within ergonomic guidelines
  3. Access information using computer
    • Correct program/application is selected based on job requirements
    • Program/application containing the information required is accessed according to company procedures
    • Desktop icons are correctly selected, opened and closed for navigation purposes
    • Keyboard techniques are carried out in line with OH&S requirements for safe use of keyboards
  4. Produce/output data using computer system
    • Entered data are processed using appropriate software commands
    • Data printed out as required using computer hardware/peripheral devices in accordance with standard operating procedures
    • Files, data are transferred between compatible systems using computer software, hardware/peripheral devices in accordance with standard operating procedures
  5. Maintain computer equipment and systems
    • Systems for cleaning, minor maintenance and replacement of consumables are implemented
    • Procedures for ensuring security of data, including regular back-ups and virus checks are implemented in accordance with standard operating procedures
    • Basic file maintenance procedures are implemented in line with the standard operating procedures

BASIC COMPETENCIES

UNIT OF COMPETENCY : PARTICIPATE IN WORKPLACE COMMUNICATION
UNIT CODE : 500311105

This unit covers the knowledge, skills and attitudes required to gather, interpret and convey information in response to workplace requirements.

  1. Obtain and convey workplace information
    • Specific and relevant information is accessed from appropriate sources
    • Effective questioning, active listening and speaking skills are used together and convey information
    • Appropriate medium is used to transfer information and ideas
    • Appropriate non- verbal communication is used
    • Appropriate lines of communication with supervisors and colleagues are identified and followed
    • Defined workplace procedures for the location and storage of information are used
    • Personal interaction is carried out clearly and concisely
  2. Participate in workplace meetings and discussions
    • Team meetings are at ended on time
    • Own opinions are clear expressed and those of others are listened to without interruption
    • Meeting inputs are consistent with the meeting purpose and established protocols
    • Workplace interactions are conducted in a courteous manner
    • Questions about simple routine workplace procedures and matters concerning working conditions of employment are asked and responded to.
    • Meetings outcomes are interpreted and implemented
  3. Complete relevant work related documents
    • Range of forms relating to conditions of employment are completed accurately and legibly
    • Workplace data is recorded on standard workplace forms and documents
    • Basic mathematical processes are used for routine calculations
    • Errors in recording information on forms/documents are identified and properly acted upon
    • Reporting requirements to supervisor are completed according to organizational guidelines

UNIT OF COMPETENCY : WORK IN TEAM ENVIRONMENT
UNIT CODE : 500311106

This unit covers the skills, knowledge and attitudes to identify role and responsibility as a member of a team.

  1. Describe team role and scope
    • The role and objective of the team is identified from available sources of information
    • Team parameters, reporting relationships and responsibilities are identified from team discussions and appropriate external sources.
  2. Identify own role and responsibility within team
    • Individual role and responsibilities within the team environment are identified.
    • Roles and responsibility of other team members are identified and recognized.
    • Reporting relationships within team and external to team are identified.
  3. Work as a team member
    • Effective and appropriate forms of communications used and interactions undertaken with team members who contribute to known team activities and objectives.
    • Effective and appropriate contributions made to complement team activities and objectives, based on individual skills and competencies and workplace context.
    • Observed protocols in reporting using standard operating procedures.
    • Contribute to the development of team work plans based on an understanding of team’s role and objectives and individual competencies of the members.

UNIT OF COMPETENCY : PRACTICE CAREER PROFESSIONALISM
UNIT CODE : 500311107

This unit covers the knowledge, skills and attitudes in promoting career growth and advancement.

  1. Integrate personal objectives with organizational goals
    • Personal growth and work plans are pursued towards improving the qualifications set for the profession
    • Intra- and interpersonal relationships is are maintained in the course of managing oneself based on performance evaluation
    • Commitment to the organization and its goal is demonstrated in the performance of duties
  2. Set and meet work priorities
    • Competing demands are prioritized to achieve personal, team and organizational goals and objectives.
    • Resources are utilized efficiently and effectively to manage work priorities and commitments
    • Practices along economic use and maintenance of equipment and facilities are followed as per established procedures
  3. Maintain professional growth and development
    • Trainings and career opportunities are identified and availed of based on job requirements
    • Recognitions are sought/received and demonstrated as proof of career advancement
    • Licenses and/or certifications relevant to job and career are obtained and renewed

UNIT OF COMPETENCY : PRACTICE  OCCUPATIONAL HEALTH AND SAFETY PROCEDURES
UNIT CODE : 500311108

This unit covers the outcomes required to comply with regulatory and organizational requirements for occupational health and safety.

  1. Identify hazards and risks
    • Safety regulations and workplace safety and hazard control practices and procedures are clarified and explained based on organization procedures
    • Hazards/risks in the workplace and their corresponding indicators are identified to minimize or eliminate risk to co-workers, workplace and environment in accordance with organization procedures
    • Contingency measures during workplace accidents, fire and other emergencies are recognized and established in accordance with organization procedures
  2. Evaluate hazards and risks
    • Terms of maximum tolerable limits which when exceeded will result in harm or damage are identified based on threshold limit values (TLV)
    • Effects of the hazards are determined
    • OHS issues and/or concerns and identified safety hazards are reported to designated personnel in accordance with workplace requirements and relevant workplace OHS legislation
  3. Control hazards and risks
    • Occupational Health and Safety (OHS) procedures for controlling hazards/risks in workplace are consistently
      followed
    • Procedures for dealing with workplace accidents, fire and emergencies are followed in accordance with organization OHS policies
    • Personal protective equipment (PPE) is correctly used in accordance with organization OHS procedures and practices
    • Appropriate assistance is provided in the event of a workplace emergency in accordance with established organization protocol
  4. Maintain OHS awareness
    • Emergency-related drills and trainings are participated in as per established organization guidelines and procedures
    • OHS personal records are completed and updated in accordance with workplace requirements

UNIT TITLE : CONTRIBUTE TO WORKPLACE INNOVATION
UNIT CODE : 500311132

This unit covers the knowledge, skills and attitudes required to make a pro-active and positive contribution to workplace innovation.

  1. Identify opportunities to do things better
    • Be aware of own role in workplace innovation
    • Opportunities for improvement are identified proactively in own area of work
    • Information are gathered and reviewed which may be relevant to ideas and which might assist in gaining support for idea.
  2. Discuss and develop ideas with others
    • Identify people who could provide input into ideas for improvements
    • Select the best way of approaching people to begin sharing ideas
    • Review and select ideas for follow up based on feedback
  3. Implement changes and present/suggest ideas with others
    • Take action to implement routine changes in consultation with others and within scope of own responsibility
    • Present ideas and practical suggestions to the appropriate people about how improvements could be made

UNIT OF COMPETENCY : SOLVE/ADDRESS GENERAL WORKPLACE PROBLEMS
UNIT CODE : 500311133

This unit of covers the knowledge, skills and attitudes required to apply problem-solving techniques to determine the origin of a malfunction and plan for its resolution.

  1. Identify routine problems
    • Identify routine problems or procedural problem areas.
    • Define and determine problem to be investigated.
    • Identify and document current conditions of the problem.
  2. Look for solutions to routine problems
    • Identify potential solutions to problem.
    • Develop, document, rank and present recommendations about possible solutions to appropriate person for decision.
  3. Recommend solutions to problems.
    • Plan implementation of solutions
    • Plan evaluation of implemented solutions
    • Document recommended solution and submit to appropriate person for confirmation.

UNIT OF COMPETENCY : EXERCISE SUSTAINABLE DEVELOPMENT IN THE WORKPLACE
UNIT CODE : 500311134

This unit covers knowledge, skills and attitude to identify current resource use, comply with environmental regulations and seek opportunities to improve resource efficiency.

  1. Identify current resource use
    • Resources used in the workplace and potential for environmental improvements are listed following industry procedures.
    • Current usage of resources used in the workplace is measured using appropriate techniques.
    • Data are recorded and stored following workplace protocol.
    • All workplace resource efficiency issues are conveyed to work team and supervisor
  2. Comply with environmental regulations
    • Workplace environmental hazards are identified and reported to appropriate supervisor.
    • All workplace environmental efficiency issues are conveyed to work team and supervisor.
    • Environmental regulations are followed based on industry protocol.
    • Work toward meeting efficiency targets are practiced following environmental regulations
  3. Seek opportunities to improve resource efficiency
    • Enterprise plans to improve environmental practices and resource efficiency are followed based on industry procedures
    • Suggestions for improvements to workplace practices and resource efficiency are made according to industry protocol
    • Clarifications relating to work requirements, efficiency and impact of sustainable practices are sought from team members and/or supervisors.
    • Enterprise plans
    • Improvement of environmental practices and resource efficiency
    • Impact of sustainable practices on work requirements and efficiency
    • Preparation of environmental plan
    • Sustainable practices
    • Following enterprise plans to improve environmental practices and resource efficiency
    • Making suggestions for improvements to workplace practices and resource efficiency
    • Seeking clarifications

DEFINITION OF TERMS

GENERAL

  • Certification – is the process of verifying and validating the competencies of a person through assessment
  • Certificate of Competency (COC) – is a certification issued to individuals who pass the assessment for a single unit or cluster of units of competency
  • Common Competencies – are the skills and knowledge needed by all people working in a particular industry
  • Competency – is the possession and application of knowledge, skills and attitudes to perform work activities to the standard expected in the workplace
  • Competency Assessment – is the process of collecting evidence and making judgements on whether competency has been achieved
  • Competency Standard (CS) – is the industry-determined specification of competencies required for effective work performance
  • Context of Assessment – refers to the place where assessment is to be conducted or carried out
  • Core Competencies – are the specific skills and knowledge needed in a particular area of work – industry sector/occupation/job role
  • Critical aspects of competency – refers to the evidence that is essential for successful performance of the unit of competency
  • Elective Competencies – are the additional skills and knowledge required by the individual or enterprise for work
  • Elements – are the building blocks of a unit of competency. They describe in outcome terms the functions that a person perform in the workplace
  • Evidence Guide – is a component of the unit of competency that defines or identifies the evidences required to determine the competence of the individual. It provides information on critical aspects of competency, underpinning knowledge, underpinning skills, resource implications, assessment method and context of assessment
  • Level – refers to the category of skills and knowledge required to do a job
  • Method of Assessment – refers to the ways of collecting evidence and when evidence should be collected
  • National Certificate (NC) – is a certification issued to individuals who achieve all the required units of competency for a national qualification defined under the Training Regulations. NCs are aligned to specific levels within the PTQF
  • Performance Criteria – are evaluative statements that specify what is to be assessed and the required level of performance
  • Qualification – is a cluster of units of competencies that meets job roles and is significant in the workplace. It is also a certification awarded to a person on successful completion of a course in recognition of having demonstrated competencies in an industry sector
  • Range of Variables – describes the circumstances or context in which the work is to be performed
  • Recognition of Prior Learning (RPL) – is the acknowledgement of an individual’s skills, knowledge and attitudes gained from life and work experiences outside registered training programs
  • Resource Implications – refers to the resources needed for the successful performance of the work activity described in the unit of competency. It includes work environment and conditions, materials, tools and equipment
  • Basic Competencies – are the skills and knowledge that everyone needs for work
  • Training Regulations (TR) – refers to the document promulgated and issued by TESDA consisting of competency standards, national qualifications and training guidelines for specific sectors/occupations. The TR serves as basis for establishment of qualification and certification under the PTQF. It also serves as guide for development of competency-based curricula and instructional materials including registration of TVET programs offered by TVET providers
  • Underpinning Knowledge – refers to the competency that involves in applying knowledge to perform work activities. It includes specific knowledge that is essential to the performance of the competency
  • Underpinning Skills – refers to the list of the skills needed to achieve the elements and performance criteria in the unit of competency. It includes generic and industry specific skills
  • Unit of Competency – is a component of the competency standards stating a specific key function or role in a particular job or occupation; it is the smallest component of achievement that can be assessed and certified under the PTQF

SECTOR SPECIFIC

  • Action Poses – *see dynamic pose
  • Animation – a simulation of movement created by displaying a series of pictures, or frames. Cartoons on television are one example of animation. Animation on computers is one of the chief ingredients of multimedia presentations. There are many software applications that enable you to create animations that you can display on a computer monitor.
  • Animator’s Breakdown/Breakdown Drawing – supplemental key drawing guide to ensure proper action flow and spacing between two animation keys.
  • Clean-up – refers to the process of refining the rough artwork of 2D animation. The purpose of clean-up is to recreate the animation with smooth, consistent line art and line weights before it is transferred to cels for painting.
  • Column or Layer – Column is a vertical chart viewed on the exposure sheet. Layer is a horizontal chart viewed on the timeline.
  • Construction – Roughing out the shape and volume of the character
  • Data – objective measurements of the attributes (characteristics) of entities such as people, places, things, and events.
  • Digital rough breakdowns – a special digital drawing that is provided only by animators or directors if needed in the scene.
  • Dynamic Pose – a pose that appears to be moving, shows movement or action
  • Documentation – a collection of documents or information.
  • Edit – to modify the form or format of data
  • End-user – anyone who uses an information system or the information it produces.
  • Ergonomics – the science and technology emphasizing the safety, comfort, and ease of use of human-operated machines. The goal of ergonomics is to produce systems that are user-friendly: safe, comfortable and easy to use.
  • Exposure Sheet – This is the technical part of animation which requires all the action and other details plotted down, also, a numerical and alphabetical order of drawing labels written down following the sequence of action.
  • File folders, also called directories – a way to organize computer files.
  • In-between drawing – The drawing produced between two key drawings. The middle drawing between two timing grid lines
  • Information – data placed in a meaningful and useful context for an end user.
  • Information and Communication Technology (ICT) – refers to technologies associated with the transmission and exchange of data in the form of sound, text, visual images, signals or any combination of those forms through the use of digital technology. It encompasses such services as telecommunications, posts, multimedia, electronic commerce, broadcasting, and information technology.
  • Key frame – is a single still image in an animated sequence that occurs at an important point in that sequence; key frames are defined throughout an animated sequence, in order to define pivotal  points of motion before the frames in between are drawn or otherwise created to “tween” the motion between the two key frames.
  • Line drawing – a drawing done using only narrow lines, a variation of which, in width and density, produce such effects as tone and shading.
  • Lipsync – (short for “lip synchronization”) in animation, lipsync is the art of making an animated character appear to speak in a prerecorded track of dialogue. *see also Phonetic Mouth Chart
  • Local Area Network (LAN) – a communications network that typically connects computers, terminals, and other computerized devices within a limited physical area such as an office, building, manufacturing plant and other work sites.
  • Model Sheet – refers to the model character in different rotating angles. Also, refers to the set of expressions, action poses, mouth charts of a certain character. Can also be a model of a prop, object and backgrounds / sceneries
  • Off – model – A drawing that does not conform the look of the character to the model sheet.
  • Onion skin / Lightbox feature – A feature of the animation software that can show the previous and next drawings respectively while working on the current in between frame.
  • On – model – a character drawn and constructed to the likeness and conforms to the model sheet
  • Outsourcing – turning over all or part of an organization’s information systems operation to outside contractors, known as systems integrators or facilities management companies.
  • Phonetic mouth chart – a chart showing different mouth openings that can…
  • Quality Assurance – methods for ensuring that information systems are free from errors and fraud and provide information products of high quality.
  • Rough Breakdown – *see Animator’s Breakdown
  • Rough expressions – A rough drawing that shows different expressions of a particular character in its basic construction.
  • Rough Key Poses – Rough initial drawings of Key drawings which are drawn in lousy sketches, contain the main construction of the character in the required poses of the scene to be followed by the clean-up and in-between artist.
  • Simulation – the process of imitating a real phenomenon with a set of mathematical formulas. Advanced computer programs can simulate weather conditions, chemical reactions, atomic reactions, even biological processes.
  • Software – computer programs and procedures concerned with the operation of an information system.
  • Standards – measures of performance developed to evaluate the progress of a system toward its objectives
  • System – an assembly of methods, procedures, or techniques unified by regulated interaction to form an organized whole
  • Timing grid – bar lines indicating action speed, this enables the animator to control the speed, spacing and weight of a particular action.
  • Timing grid lines – these are horizontal or vertical lines with varying length sizes dividing a single straight line into specific spaces.
  • Traditional Cleaned-up Key Drawings – Key drawings that are already onmodeled and cleaned-up and drawn with similarity to the model sheet.
  • Turn Around – *see Model Sheet
  • Tween – is actually short for “in-between”, and refers to the creation of successive frames of animation between key frames. In computer animation, the term is most commonly used for Flash’s “shape tweening” and “motion tweening” processes, where the user can define two key frames and Flash will automatically create the in-between frames, either morphing one shape into another over a set period of time or else moving a shape or shapes from point A to point B over a set period of time. 3D animation programs also have their own method of “tweening”.
  • User- friendly – a characteristic of human-operated equipment and systems that makes them safe, comfortable, and easy to use.

22 Comments

    • Film & Creative Media Arts International Academy Inc.
      Sacred Heart School Jesuit, General Maxilom Avenue, Cebu City
      (032) 260-8707/ 09157039476

    • Tarlac School of Arts and Trade, Inc.
      TSAT Bldg., Corner Panganiban St. and F. Tanedo St., San Nicolas, Tarlac City
      (045) 925-4739/ 0925-724-7754/ 0923-369-8439/ 09228421358

    • Please inquire below:

      Film & Creative Media Arts International Academy Inc.
      Sacred Heart School Jesuit, General Maxilom Avenue, Cebu City
      (032) 260-8707/ 09157039476

  • good Afternoon, Ma’am/Sir,tanong lang po kung may free training sa taguig para po sa NCII, NCIII 2D and 3D animation. salamt po .

  • Hello po, kailan po kaya magkakaroon dito sa Ilocos ng Animation NC II, very interested po kasi ako.

    • AMA Computer Learning Center of Guadalupe Makati, City
      2nd Floor Guadalupe Commercial Cmplex, EDSA, Guadalupe Makati City
      882-0964/750-0870

      Industrial Advancement Academy of the Philippines, Inc.
      G/F, 708 Victoria Avenue corner Escuela St. Intramuros, Manila
      241-2598

  • Good afternoon,

    Is this a certificate course? Magkano po ba ang tuition? At iba pa kailangan ng estudyante?
    Maraming salamat po.

  • Hi,

    I would like to inquire about Animation NC II – 77 days (616 hrs).
    How much is the rate for someone that is not a Filipino Citizen?
    Do you have a course that will start in July 2022 and when is the end date? if not please let me know all the dates.
    What are the requirements needed?
    Do you offer this course in San Juan, Mandaluyong, and Quezon City areas?
    Hope to hear from you soon.

    Thanks

    Blessing

    • Please find below TESDA Accredited schools that offer animation courses

      TOP DRAW ANIMATION INC.
      Suite 601 6th Flr., West Tower Philippine Stock Exchange Centre, Exchange Road, Ortigas Center, Pasig City

      Industrial Advancement Academy of the Philippines, Inc.
      G/F, 708 Victoria Avenue corner Escuela St. Intramuros, Manila